China unveils first domestic cloud computer


A leading information technology company on Wednesday unveiled China's first cloud computer, a major breakthrough for Chinese cloud computing.

The computer developed by the Unisplendour Corporation Limited of Tsinghua University, has a dynamically scalable function in computing power and storage capacity in accordance with customer requirements, according to a statement from the company.

The number of the computer's CPU can be expanded to 65,535 and its storage space can reach up to 85 PB bytes, with a throughput of 1.2 GB bytes per second, according to the statement.

It differs from personal computers and supercomputers in terms of distributed architecture and combines virtualization technology of cloud computing and computing resources with lower cost.

The computer's software consist of virtualization, big data and automatically-deployed modules, all with independent intellectual property rights, the statement said.

The computer's completely open nature allows high compatibility with various general hardware and industry application software, it added.
Cloud computing generally refers to services, including software and storage, accessed by users through the Internet.

If she was not there we would not be here.




A NEW TREND: GAMIFICATION


Californian based Company Badgeville which was founded in 2011, has now announced its Next –Generation Gamification Technology,  the Behavior Platform 5.0.

This new technology will enable large companies themselves to deliver sophisticated, scalable and secure gamification programs. These programs will empower the companies to gamify their customer facing applications thus engaging their customers and employees more with themselves and their product lines.

The behavior platform of Badgeville has already been recognised by the Software & Information Association as the 2013 Cloud Platform of the year and is regarded as the leading gamification platform in the industry. It is currently used by hundreds of the world’s leading brands amongst those are: American Express, Samsung, Oracle and many others.
This new technology trend was earlier seen by Gartner (An American information technology research and advisory firm)  in 2011. In one of its summits in 2011, Gartner has declared that “By 2014, more than 70 percent of Global 2000 organizations will have at least one ‘gamified’ application” . Gartner analysts examined the future of gamification and said at the time that “gamification is positioned to become a highly significant trend over the next five years”. This has now become a reality.

Brian Burke, research vice president at Gartner has once said "Gamification could become as important as Facebook, eBay or Amazon..During 2012, 20 percent of Global 2000 organizations will deploy a gamified application. IT leaders must start exploring opportunities to use gamification to increase engagement with customers and employees, with the aim of deploying a gamified application next year. Understanding how to apply game mechanics to motivate positive behavioral change is critical to success."

Gamification typically involves applying game design thinking to non-game applications to make them more fun and engaging. Gamification has been called one of the most important  trends  in technology by several industry experts. Gamification can potentially be applied to any industry and almost anything to create fun and engaging experiences, converting users into players.